EdTech in ELT: Educational Technology in English Language Teaching
Welcome to EdTech in ELT with me, Idwan. Here are the flipped materials for the training session. Quizlet Learn Learn some new terms related to the topic of Edtech in ELT. Matching Definitions and Terms Now test what you can remember from the Quizlet learn about the EdTech keywords. DEFINITION TERM The technology used for educational purposes such as teaching and learning Educational Technology (EdTech) remembering, understanding, applying, analyzing, evaluating, creating Bloom's Taxonomy people born between 1995 and 2010 Generation Z people born between 1979 and 1994 Millennials young people who have grown up using the internet and social networking Digital Natives happening at the same time as Synchronous communication in which messages are sent and received at different times Asycnchronous Fill in the blanks with the correct words by clicking the dropdown menus. 1. SAMR is a model designed to help educators infuse technology into teaching and learning. Popularized by Dr. Ruben Puentedura, the model supports and enables teachers to design, develop, and infuse digital learning experiences that utilize technology.2. Flipped Learning is a pedagogical model in which the typical lecture and homework elements of a course are reversed. Short video lectures are viewed by students at home before the class session, while in-class time is devoted to exercises, projects, or discussions.3. The Lower Order of Thinking Skillsare skills such as remembering information and defining objects. They are often used in the classroom to check understanding and to review learning. They usually involve closed answers.4. The Higher Order of Thinking Skills are the levels of thinking that require the student to think critically. These levels would be at the analysis, evaluation, and creation levels on Bloom's taxonomy scale.5. Productivity Apps are those for personal use that you may use to create documents, develop presentations, track appointments, or to stay organized.6. Gamification is a selective use of game design and game mechanics to drive student's engagement in classroom activities.7. A Learning Management System (LMS) is a computer application that automates the administration, development, and delivery of training programs.8. Online Leaning is when classes and other educational opportunities are provided on the Internet. Edtech in ELT: A Preview Watch the video and do the following activities. Why do we need to incorporate edtech into the classroom? Mention some of the characteristics of the digital natives. What does LMS stand for? The Taxonomy of EdTech in ELT The SAMR Model What does SAMR stand for? Something About Making Relationship Substitution Augmentation Modification Redefinition None of the above Who is the creator of SAMR? Ruben Sahira Ruben Puentadura Ruben Sepultura Classifying Put them where they belong Enhancement Substitution Augmentation Transformation Modification Redefinition Which part of the SAMR Model belongs to Bloom's Taxonomy higher order of thinking?(choose 2 answers) Substitution Augmentation Modification Redefinition Technology allows for a significant task redesign. Substitution Augmentation Modification Redefinition Matching Match the terms on the left with their definitions on the right Substitution Technology is directly substituted for a more traditional teaching tool or method. Augmentation The technology is again directly substituted for a traditional tool or method, but with significant enhancements to the student experience. Modification Technology should allow for significant task redesign. Redefinition Technology allows the creation of entirely new tasks that were previously inconceivable. Which stage of SAMR model does this illustration show? Explain in your own words.